目前分類:OGRE (13)

瀏覽方式: 標題列表 簡短摘要
http://www.ogre3d.org/index.php?option=com_content&task=view&id=332&Itemid=2

繼V1.0.1推出不到兩個月後,又再度更新囉,

還提到下一代將稱為[Dagon],目前版本為[Azathoth],

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  1. Show在Ogre視窗上:
    int value = 10;
    mWindow->setDebugText("Debug info - Value = " + StringConverter::toString(value));

  2. 輸出至Log File

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http://www.ogre3d.org/phpBB2/viewtopic.php?t=9463&highlight=ogreode+sdk

Note that you will have to modify Ogre's source and rebuild it,

so if you are using a Prebuilt SDK, then this(OgreOde) is not for you.

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// Add the standard resources, plus our own pack
void setupResources(void)
{
ExampleApplication::setupResources();
ResourceGroupManager::getSingleton().addResourceLocation("../../../Media","FileSystem");

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Release Note

自從正式版推出後的第一個修正版:)

似乎修正了許多bug:

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在VC7+ new project要做的設定(修改Project屬性):

(組態屬性 -> 一般) - (輸出目錄) = obj/[Debug | Release]

(組態屬性 -> 一般) - (中繼目錄) = obj/[Debug | Release]

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The Official Website of OgreToolBox

Ogre Toolbox is an editor for the dot scene format and maybe integrate some physics.

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OGRE is a graphical engine.
For collision detection, it needs other collision library.
ODE(Open Dynamics Engine) is one of the libraries.
See "ODE User Guide" for refference.
And OgreODE is the ODE for OGRE.

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原文

No. This is a subtle distinction that a lot of people tend to miss.
Ogre is a graphics engine, and only a graphics engine.
However, it can easily be tied together with other libraries to create a game engine.

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OogstsHowTo 原文

Table of contents
1 How to set up an application using ExampleApplication
2 How to put a 3D-model in the scene

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原文

...
ExampleApplication takes care of the setup (by calling the setup dialog),
creating the window, creating the base scene type, creating the camera,
and creating a basic FrameListener (more on FrameListeners later),

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The absolute newbie's guide to getting started with OGRE
(快速入門,看完大概可以做出小應用程式)

Ogre Tutorials

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最近準備換的繪圖引擎,Open Source且持續改進中,
看起來還不錯用

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