繼V1.0.1推出不到兩個月後,又再度更新囉,
還提到下一代將稱為[Dagon],目前版本為[Azathoth],
目前分類:OGRE (13)
- Jun 13 Mon 2005 19:27
OGRE v1.0.2 [Azathoth] Released!
- Apr 21 Thu 2005 12:08
Show the debug information in Ogre
- Show在Ogre視窗上:
int value = 10;
mWindow->setDebugText("Debug info - Value = " + StringConverter::toString(value));
- 輸出至Log File
- Apr 19 Tue 2005 20:24
About Using OgreOde in Ogre SDK
Note that you will have to modify Ogre's source and rebuild it,
so if you are using a Prebuilt SDK, then this(OgreOde) is not for you.
- Apr 12 Tue 2005 19:47
增加自己的resource到OGRE程式中
// Add the standard resources, plus our own pack
void setupResources(void)
{
ExampleApplication::setupResources();
ResourceGroupManager::getSingleton().addResourceLocation("../../../Media","FileSystem");
- Apr 11 Mon 2005 19:48
OGRE v1.0.1 [Azathoth] Released!
- Mar 29 Tue 2005 14:55
以OGRE開發DIVINE在VC7+要做的設定
在VC7+ new project要做的設定(修改Project屬性):
(組態屬性 -> 一般) - (輸出目錄) = obj/[Debug | Release]
(組態屬性 -> 一般) - (中繼目錄) = obj/[Debug | Release]
- Mar 16 Wed 2005 14:08
Ogre Tool Box

The Official Website of OgreToolBox
Ogre Toolbox is an editor for the dot scene format and maybe integrate some physics.
- Mar 13 Sun 2005 20:05
About OgreODE/ ODE
OGRE is a graphical engine.
For collision detection, it needs other collision library.
ODE(Open Dynamics Engine) is one of the libraries.
See "ODE User Guide" for refference.
And OgreODE is the ODE for OGRE.
- Mar 13 Sun 2005 15:03
Is Ogre a game engine?
- Mar 07 Mon 2005 20:54
How to use the OGRE
Table of contents
1 How to set up an application using ExampleApplication
2 How to put a 3D-model in the scene
- Mar 06 Sun 2005 13:24
ExampleApplication Class的作用
- Mar 06 Sun 2005 12:59
OGRE入門
- Mar 06 Sun 2005 12:47
OGRE- Object-oriented Graphics Rendering Engine