OogstsHowTo 原文
Table of contents
1 How to set up an application using ExampleApplication
2 How to put a 3D-model in the scene
3 How to remove a 3D-model from the scene
4 How to move, reposition, scale and rotate a SceneNode
5 How to put a light in the scene
6 How to set the ambient lighting
7 How to control the camera
7.1 Control the camera with the mouse
8 How to add a billboard/sprite to the scene
9 How to create a basic FrameListener using ExampleFrameListener
10 How to control some object from your scene in a FrameListener
11 How to get the time since the previous frame
12 How to react to key-presses
13 How to make sure key-presses are not reacted to too shortly after each other
14 How to quit you application
15 How to efficiently add and remove 3D-objects from the scene during run-time (like rockets being fired)
16 How to show an Overlay (and hide it again)
17 How to change the text in a TextArea
18 How to show the mouse-cursor
19 How to create a working button
20 How to find out which button was pressed
21 How to quit the application using an ActionListener
22 How to get a different SceneManager
23 How to efficiently get a list of all possible collisions
24 How to find out to which of your own objects a MovableObject belongs
25 How to exclude objects from collision detection
Table of contents
1 How to set up an application using ExampleApplication
2 How to put a 3D-model in the scene
3 How to remove a 3D-model from the scene
4 How to move, reposition, scale and rotate a SceneNode
5 How to put a light in the scene
6 How to set the ambient lighting
7 How to control the camera
7.1 Control the camera with the mouse
8 How to add a billboard/sprite to the scene
9 How to create a basic FrameListener using ExampleFrameListener
10 How to control some object from your scene in a FrameListener
11 How to get the time since the previous frame
12 How to react to key-presses
13 How to make sure key-presses are not reacted to too shortly after each other
14 How to quit you application
15 How to efficiently add and remove 3D-objects from the scene during run-time (like rockets being fired)
16 How to show an Overlay (and hide it again)
17 How to change the text in a TextArea
18 How to show the mouse-cursor
19 How to create a working button
20 How to find out which button was pressed
21 How to quit the application using an ActionListener
22 How to get a different SceneManager
23 How to efficiently get a list of all possible collisions
24 How to find out to which of your own objects a MovableObject belongs
25 How to exclude objects from collision detection
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